Healing works slightly differently than other moves that exist in the galaxy of Spherus. Unlike other conventional skills, anyone may use the basic healing move with the following statistics:
Basic Healing
Speed 5
Costs 3 PP
Heals 0 HP
Affects 1 target at range 0
Takes action
Skill in healing allows the warrior to purchase upgrades to the basic skill. Each time a character uses healing, they may choose how to divide their healing skill among the following upgrades.
Skill Cost | Effect | ||||||||||||||||||
5 | + 1d8 healing for 3 addition psi points. | ||||||||||||||||||
5 | + 3 healing for 3 additional psi points. | ||||||||||||||||||
5 | - 3 psi point cost, to a minimum of 1. | ||||||||||||||||||
5* | - 3 initiative speed. | ||||||||||||||||||
5 | + 1 range. | ||||||||||||||||||
5 | + 1 additional target to be healed. Range to each target is cumulative. The PP cost is multiplied by the number of targets, any reductions are calculated after the multiplication | ||||||||||||||||||
15* | Automatically act first in the round when healing as your action. | ||||||||||||||||||
15* | Healing is a non-action on the character's turn. | ||||||||||||||||||
The upgrades marked with a * are mutually exclusive.