Healing works slightly differently than other moves that exist in the galaxy of Spherus. Unlike other conventional skills, anyone may use the basic healing move with the following statistics:
Costs 3 PP
Heals 0 HP
Affects 1 target at range 0
Skill in healing allows the warrior to purchase upgrades to the basic skill. Each time a character uses healing, they may choose how to divide their healing skill among the following upgrades.
|5||+ 1d8 healing for 3 addition psi points.|
|5||+ 3 healing for 3 additional psi points.|
|5||- 3 psi point cost, to a minimum of 1.|
|5*||- 3 initiative speed.|
|5||+ 1 range.|
|5||+ 1 additional target to be healed. Range to each target is cumulative. The PP cost is multiplied by the number of targets, any reductions are calculated after the multiplication|
|15*||Automatically act first in the round when healing as your action.|
|15*||Healing is a non-action on the character's turn.|
The upgrades marked with a * are mutually exclusive.