Reading/writing:
This skill assumes that a character is capable
of both reading and writing any language that they can speak. Since
schooling is free and compulsory on most planets, characters get this
skill automatically unless the GM says otherwise.
Galactic Language:
This is the basic language spoken on almost all the planets of the galaxy. Every character starts with this skill automatically unless they are a Warchon.
Zelzakian:
This is the tongue that was spoken by the
Zelzakians during their reign. Since the fall of the Empire, it is
basically considered a "dead language". Nevertheless, Zelzakian
characters get this language for free, in addition to the Galactic
Language.
Warchon:
This is the harsh language spoken by They Who
Live Beneath the Mask. Warchons start with this language
automatically. Other characters cannot learn this language unless the
GM says otherwise.
Swimming: (Strength)
Swimming 1:
This skill assumes that the character knows the
basics of swimming, and can swim well enough in calm waters. They
also know rudimentary water safety and rescue tactics.
Swimming 2:
With this level of swimming, a warrior can swim
even in turbulent waters, and can easily support a companion in calm
waters. A higher level of survival skill is gained with this skill, as well
as rudimentary boating skills.
Swimming 3:
At this point, the character is an olympic-class
swimmer, who can support himself and a companion even in the
roughest of waters. They are also masters at safety and rescue
operations, and are fairly skilled at boating.
Mechanics: (Dexterity and Intelligence)
Mechanics 1:
With this level of skill, a character can fix small,
mechanical gadgets, and can build the simplest of devices.
Mechanics 2:
At this skill level, a character can fix more useful
things, such as most firearms, and minor vehicle problems.
Mechanics 3:
By this point, the character is a master mechanic,
and given the right tools and equipment, can fix almost anything.
Computers: (Intelligence)
Computers 1:
This skill assumes that a character is familiar
with computers, can run programs, type adequately well, and has a
passing familiarity with most concepts. However, programming and
hacking is quite beyond them.
Computers 2:
With this skill, the character is an adequate
programmer, can fix most, if not all computer problems. Minor
hacking is possible, but say hacking into government files is not even
remotely possible.
Computers 3:
With this level of skill, you can program almost
anything you want, and hack through anything, given enough time.
Science: (Intelligence)
Science 1:
This skill constitutes a basic knowledge of science,
mathematics and even some medicine. Very basic first-aid can be
applied, and the character is familiar with most scientific concepts.
Science 2:
At this level of skill, the character has enough
knowledge to be considered a scientist, mathematician, or even a low-paid doctor.
Science 3:
This skill gives the character an incredibly extensive
knowledge of science, math and medicine. Combined with Mechanics
or computers, it could be used to build some very interesting devices.
Driving: (Dexterity)
Driving 1:
With this level, a character has basic driving skills,
enough to have a license.
Driving 2:
At this point, a character is an experienced driver,
able to handle many potentially dangerous situations.
Driving 3:
With this skill, the character is a good enough
driver to be considered a race-driver, able to pull off very impressive
fancy moves.
Flight: (Dexterity)
Flight 1:
The character knows enough to take off a normal
plane, and fly in a straight line, and land most of the time.
Flight 2:
With this, the character could be a professional pilot,
having no trouble handling normal situations.
Flight 3:
The character is an ace pilot in all situations.
Space Flight: (Dexterity)
Space Flight 1:
At this level, a character can take off and land,
but not much else.
Space Flight 2:
By this point, the character is a decent pilot.
They can perform standard combat maneuvers with a reasonable
degree of skill, and are qualified for almost all normal Space Flight
situations.
Space Flight 3:
At this point, the character is a top gun. These
characters have substantial advantages in Space Combat, and are more
than qualified to teach the art of Space Flight to others.